HELLBOY: SEED OF DESTRUCTION (1998)

$17.95 from Dark Horse Comics

 

Credits:

Story and Art by Mike Mignola

Script by John Byrne

Colors by Mark Chiarello, James Sinclair, and Matthew Hollingsworth

With Introduction by Robert Bloch

 

*“They call me Hellboy, and maybe it’s appropriate- - but if I am from Hell, I have no memory of it. I have no idea what it looks like. But offhand I’d say this is a pretty good guess.”*

 

 

One of the best exercises a writer can perform is to take the trappings of a familiar story- - vampires and coffins and bats, for instance, or Superheroes and cosmic villains and souped up vehicles- - and try to make a story that goes in a different direction. Turn the reader’s expectations on their head. Some of the best comic stories were born this way: *Watchmen* is a superhero story, but its actually, face it, a multi-generational soap opera. *Dark Knight* is a meditation on myth.

 

There are several ways you could structure a story that features Nazi mysticism, Satanic rituals, and an amnesiac demon from Hell. You could make it extremely self-referential and dark, go for that hypnotic *Sandman* thing, or the feel of Alan Moore’s *American Gothic* cycle from *Swamp Thing*. You could make it a decent joke, in the way that the severely underrated *Blue Devil* turned pop representations of the Occult on their head. You could go for all-out escapism, like *Raiders of the Lost Ark.*

 

*Hellboy,* now- - *Hellboy,* does something else. Mike Mignola gives us a comic about a huge demon summoned to earth by Nazis but falls into the hands of the allies during World War II. The comic is dark and blotchy, heavily shadowed so that almost no-one’s face is ever seen clearly, and everyone speaks in hushed tones straight out of Lovecraft. But here’s the turn: Hellboy himself (the demon) becomes not a cosmic visitor, a big red Phantom Stranger, but instead opts to become a big, red, muscular Doc Savage. With all its trappings of sinking houses and lost secrets and demons spawned in muck and unnamable seeping darkness, and all that, our demon hero jaunts through the story wearing a Columbo Coat and talking like Mike Hammer. He’s not even particularly sardonic- - this isn’t John Constantine, here, this is a real demon, and by golly, he’s having a pretty good time.

 

He even has a Doc Savage-style team, featuring a chain-smoking pyrokinetic woman and a mysterious amphibian man (cousin to *X-Files’* Fluke Man, apparently). Mike Mignola has gone to the trouble of creating forty years of history for Hellboy, in which time he’s become “the world’s foremost investigator of the paranormal.”

 

See? I love it. A demon comes to earth and what does he do? He becomes Fox Mulder.

 

I was so pleased by this story, because it’s fascinating to see a creator take the trappings of one genre and plaster them onto another. John Byrne writes a magnificent script, of course, and digs up some wonderful tidbits about the occult to lace the story with the right references. The bad guy, believe it or not, is Rasputin. Rasputin, working for the Nazis.

 

Trappings aside, *Hellboy,* avoids being deep like the plague, but it’s interesting that it does so. The hero is immortal, but he’s not deep. Hellboy has about the intelligence of Mike Hammer- - he’s savvy but not brilliant, more a two-fisted brawler than a Doctor Strange. (I’d like to see him meet Doctor Strange, actually.) The story runs along breezily, with the feel of one of those short novels Kenneth Robeson wrote in the forties, about The Avenger and, of course, Doc Savage. (“My long-lost adopted father returned mysteriously from a Tibetan expedition and died. The secret of his death may lie in the crumbling mansion of a woman’s whose entire family has died searching for a lost idol. Let’s go talk to the widow.”

 

That’s what it is. In *Hellboy,* Mike Mignola takes the trappings of a Goth mope-fest, and gives us the ultimate homage to pulp.