Batman: Other Realms (1998)

$12.95 from DC Comics

 

Credits:

“Destiny”

Written by Mark Kneece

Illustrated by Bo Hampton

 

“The Sleeping”

Written and Illustrated by Scott Hampton

 

Overview:

In “Destiny,” Batman finds out he’s one half of an ancient Viking legend. Then he spends a whole story very actively comatose in the creepy and existentialist “The Sleeping.”

 

 

Synopsis

 

Batman: Other Realms takes two stories from the odd Batman title, Legends of the Dark Knight, and packages them together in a trade paperback. I like trade paperbacks for just this reason. They’re the last stand of the comics fan who enjoys comics for the sake of the stories, rather than for the “collectability.” The two stories in Other Realms are “Destiny” and “The Sleeping.” Neither is intended to be an imaginary story in continuity like you’d usually find in Legends, rather, these two tales could both pretty easily slip into the DC Batman continuity, such as it is. Their placement in Legends is because both of these stories take Batman out of Gotham and into some “other realm.”

 

“Destiny” is told by Mark Kneece and illustrated by Viking Prince artist Bo Hampton, and the narrative jumps back and forth between eras. There’s the present day, in which Batman comes to the grudging aid of a modern-day ecological terrorist called the Viking, and the distant past, when Vikings roam, and an old Viking hero was aided by a strange hermit warrior called The Bat-man. It turns out that the Viking warrior and Viking Bat-Man vowed to always help one another, and now the modern Viking has to come to cash the promise in. The fun parts are these Viking-period sections, in which we get to see this Viking in a sort of gray-pelt-and-sword version of the bat suit. Batman the horrible. Nicely, Viking Batman shows up on the cover.

 

Even better, though, is story number two, “The Sleeping.” Whereas “Destiny” is two action-adventures in one, “The Sleeping” is a gripping near-death experience story that sends chills down your spine and convinces you that, truly, there really are lots more Batman stories. The Sleeping of the title is the strange realm where people go when they linger in a coma. It seems Batman “wakes up” there after Bruce Wayne is injured in a car accident. A strange figure says, “Sleep is the ocean in which you nightly bathe. You’ve plunged to its floor and must kick back to the surface before you drown.”

 

This story really is well done. Writer/artist Scott Hampton devises a whole theory that we all have memories of this netherworld, and that there are certain rules the world follows. Batman is soon traveling with two companions: one is a man who’s slowly losing his grip on life, and may never get back. The other is a lovely Irish woman who may well be Batman’s “twin soul,” the person who would best fit him in life. Except once they leave here, they’ll remember nothing. If they can leave here—leaving has two meanings: you can die, and go where the dead go, or you can fight your way back out of your coma by crossing dangerous territory and walking through a raging lake of fire.

 

“The Sleeping” is a Batman story where the action comes out of its ideas. The final scenes are tense and exciting, and I was honestly not sure what would happen. What did happen, in the end, gave me goosebumps. Which is really more than anyone can ask from a comic book, and makes Batman: Other Realms worth picking up.